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Friday, May 31, 2013
No essay this week
Sorry. I don't have an essay this week. I got busy finishing up a project. Though the project did give me an idea for a topic. Maybe I'll get it up by next week.
Thursday, May 23, 2013
Games and Violence
As mentioned before, E3 is coming up. It’s considered one
of the biggest events of the year concerning a popular past time called video
games. You can read my analysis of the appeal of games here. Today, I mean to cover a topic that has died
down, but is bound to come up again.
Lately,
video games are receiving the bad rep of leading to an increase of violence.
This idea has been exaggerated to the point of games being blamed for
shootings. Yes, these are terrible crimes and we should work to prevent them in
the future, but in order to do that, we need to make sure our attention is in
the right place.
Games
are only the latest to be blamed for violence. Before that, it was television.
Then it was movies and comics. Books and stories have been blamed for a long
time for inciting the people. That is why there is a thing called censorship,
but that is an argument for a different time. As I was indicating, placing the
blame on a single part of society has been around for quite a long time, and
it’s always the “latest” thing.
While
some people agree that it cannot be pinned on just video games, they merely
extend it to all of media. They are on the right track, but still are missing
key information. They are still making broad generalizations in this modern day
“witch hunt,” which also is another topic for another day.
One
of the causes for this mob is the lack of understanding. There’s that old
saying that “people fear what they do not understand”. They cannot explain it,
thus it is illogical and evil. Some people misunderstand it, and combined with
the other group, a mob is formed. For the case of “witch” hunts, some people
attributed resurrection and healing to black magic and the devil. In a
Christian world, this cannot be done because it acts against the nature of
their religion, considering the story of their savior healed people and raised
them from the dead. Thus people need to first try to understand the issue
correctly, hence my essay on the Allure of Video Games.
In
the case of video games and many aspects of the media, there is this tendency
to paint everything under the same brush. Since the news generally reports only
the bad stuff that happens, most of the public only hears of the bad stuff.
They get the impression that video games are only Call of Duty and since they
feature guns, they lead to real life shootings. I don’t know of anyone whose
skill with a controller means they can handle a real gun.
Now
it is certainly possible that first person shooters can lead to real life
shootings, only because we are human and thus stupid. But even then, there are two
major prerequisites. First, there needs to be a disregard to the value of
life, especially of innocents. Second, the guy needs to be crazy. And of
course, people can argue the first implies the second or vice versa.
Why
those two? Because even with the abundance of violence in the media, that
should not make it easier to kill people if we value the concept of life. And
as long as we are not insane, we can maintain that view. As long as our heroes
still show a respect for life, even of the criminals, then I would think that
would prove my point. To my knowledge, the nature of Batman and Superman is
still to let the law handle it, and the versions that don’t do that are turned
into insane villains.
While I acknowledge the possibility of causation, that's all it is. A possibility. A 1 out of 5 billion chance that someone will go crazy and somehow that is the cause. Do video games lead to increase of aggression? Not as much as just bringing up the idea of politics does. Politics are the cause of many innocent killings and shootings, and they get funding, but we haven't banned that yet. Is it fair for me to paint all political activity under the same brush?
On that note, most games are not
Call of Duty. There is still Mario, Portal, Angry Birds, Fruit Ninja, Minecraft, etc.
In fact, in Nintendo games, the player rarely encounters another human-like
foe. I remember being told, “Don’t go
into video games, because those are dens of evil.” Uh, no. Video games are art,
the formation of something created in someone’s mind. Just like a movie or a
painting, whether requested or not. There may be an abundance of bad art, but
that doesn’t mean there are not good ones. Even then, I wouldn't necessarily say Call of Duty is bad art per se.
Is there an over abundance of violent video games? Probably, but since I don't play them so often, that leads to another thing. I've already mentioned there are alternatives, and they are popular. That means the consumer and gamer has choices in what games they play. Parents have choices in what games they let their children play. If they are buying primarily "Mature" content for a 10-13 year-old, then I would think there are far more fundamental problems going on there than the kid playing a game.
One
last thing I will address. I heard someone say that there is a “study” that
playing video games cause people to be more irritated. Everyday life causes people to become irritated. If we were to ban games
based off that idea, sports would also be gone (remember that obsessed fans
really go crazy). Then again, traffic, politicians, and bullies would also be banned, which
could eliminate so many problems, though cause new ones. The thing is, we cannot disprove the idea that games are what kept shooters from acting earlier.
There’s
actually one more thing that came to my mind. I don’t know what are the real
motivations of these shooters. Did they just not have any value for life? Was
there a specific message they wanted us to see?
With all the attention that is given to shooters, you’d think there
would be some focus on what made them snap. Too bad our society decides to
focus on debating guns and burning video games instead.
Thursday, May 16, 2013
The Allure of Video Games
Video Games have been getting attention lately. This attention will probably spike up too since E3 is around the corner.
This event is considered one of the biggest video game conferences of the year. Also, details surrounding the successors of two popular consoles are expected to be given. So what makes video games so popular?
While visiting another
country, I asked a female college student how she plays. She told me how she
does not spend money on the hobby and plays for maybe three hours a week of
Dance Dance Revolution or Mario Kart. However, her motivations were just as important.
When I asked her why she played games and the language barrier got in the way,
she wrote on my paper the words “Reality Escape.”
In my own experience, the
phrase “escape from reality” addresses many issues. It can deal with boredom,
stress, or depression. For example, when I was writing a research paper, I
would feel the urge to go and play my Nintendo 3DS instead when I could not
think of anything to write. Then after I had relaxed a little, I would return
to writing. Similarly, in an interview with a Japanese student, she mentioned
video games were something pleasant to do on the train rides. It is not
uncommon to see Japanese people of all ages playing some sort of game in their
commutes; In Tokyo, I saw a businessman playing Dragon Quest on a Nintendo 3DS.
In that same discussion,
she discussed how the games would be set in various places, from mythological
to historical. While this relates to the idea of “Reality escape,” it also
links to the idea of experience. Each game provides a certain experience for players
to enjoy. Similar to my previous interviewee, she likes Dance Dance Revolution
and music games. In contrast, she also enjoys action games like Monster Hunter.
When I talked to one of my “hardcore gaming” friends in America, he said,
“Maybe the biggest reason they are so much fun is they allow me to experience a
lot of different things without as much investment.” This perhaps plays into
why gamers look forward to “new games.” Games help fill the desire for new
experiences, especially when bored. However, one game can only provide a
certain amount of “new experience” before the gamer needs something else.
What sort of experiences
could make games appealing? One explanation would be dreams. Dreams are the
aspirations of an individual. They encourage and drive a person to do many
things. However, we, as humans, have a variety of desires and passions. Games
allow us to tap into each and every one of them, even the ones that are
impossible. In a video game, I can be Superman. I can fly through Metropolis.
Of course, a video game is therefore a safer way of living that dream for a
five-year-old than the top bunk bed and a towel for a cape.
How do games provide these
“experiences”? They borrow techniques from other mediums. Most games have art
and strive to make it appealing. They contain music to help substantiate the
experience and create a mood. They also have narrative and some have fantastic
stories. Looking at these elements, there is nothing different between video
games and movies. However, there is one and that is the level of immersion.
Whether or not people think
about this, the aspect of controlling a character as if it was you is very
important. My Japanese source from before mentioned in her interview that she
“can play video games like I am in the video game.” This helps enforce the
escape from reality. Whether are on a train or in the living room with nothing
to do, games provide an “alternative you” to control. The player is able to
make choices or perform actions as if it was them. Movies allow the audience to
see the world created, but they need to work hard in order to have the audience
feel involved. By giving the player some control, games are easier to become
immersed.
Of course, all of this is
not to take away from games’ initial and source of appeal. Games are made to be
enjoyed. All of these qualities and more are taken into account with the
purpose of determining how fun is a particular game. If games were not enjoyable, then there probably
would not be any games. However, the popularity of something like the Wii for
families help cement the idea that many people will buy and play something that
they might consider fun
The term “fun” comes
into play more when discussing the two major groups of gamers; Casual and
Hardcore. I asked my gaming friend, who served as a president for a “Game Club”
in college, about what he considered to be the difference between these two
terms. His response was “the reasons people play. Casual people are more
interested in experiencing the games and having fun.
A hardcore gamer likes to put their skills to the test and wants challenging
game play.” This challenge that players seek in their games can be related to
how some members of a sports team practice very hard, simply to be the best.
While there are these two
groups of players, it is important to remember that the titles cover mainly the
two polar sides. Many players find themselves in the middle. In my interviews
with the Japanese student and an American counterpart, both described
themselves as not really being a part of either camp. They would talk about how
they play a little more than “casual” gamers, but not to the extent of or as
competitive as “hardcore.”
So why do people play video
games? Are they dreamers? Do they desire competition? Or maybe they just want
some fun instead of being bored on a train? There is no single answer to those
questions. Gamers are part of a global race called “humans,” in which everyone
is unique and possess different tastes. As a result, any of the reasons given or not
or combination of any could explain the mass appeal of video games. Thus, perhaps the main reason for the love of games is there are many reasons.
Thursday, May 9, 2013
Investing Problems
I intended to wait until next week to post a new observation, but I have decided to end my hiatus a little early. This might mean that my posts may now go up on Thursdays instead of Tuesdays, but my plan is to just have a new post sometime between the start and end of a week. Now without further adieu, here is my latest observation.
America is a Capitalist society. As many people know,
there are quite a few complaints against capitalism. One that is probably the
source for all the others is Investing/Stocks. I will admit that there are
benefits to the system, but first I shall address what I hate about it.
One
day, a few friends and I walked to a little bread shop that a woman operated
inside her home. The bread there is delicious and at a good price, so it may
sound like a fantastic idea when one of my friends says, “I hope she opens a
chain.” However, I hate that idea, because that will destroy some of the things
that made that place so great.
When
opening a business, you have to worry about costs. If you start a chain, then
that means you have to hire people. This means you have to make sure you sell
at least a certain amount of goods to pay these people reasonably, or at least
what society says is reasonable. However, you also have to pay for another
building and the costs for operating it. That alone is quite an expensive feat.
From there, owners have a few options. They could get a loan, invest what they
have, or have stocks. The last is the trap that causes so many problems.
Having
investors allows a company to kickstart itself or ideas that need funding.
However, having investors and good customer service is almost impossible. The
reason is that your company loyalty is split at least three ways; yourself,
your customers, and your investors. And unless you are able to buy back the
stocks (also expensive), you can’t get rid of the investors.
The
big problem with investors is the need to not only having to pay them, but
having to pay them more continuously. This comes about due to the greed of
people, but also because of the constant change of investors with the stock
market.
These investors help forge the hatred for
banks. It’s enough that companies have to make money for its employees and
executives, but then they have to make more than just a profit for their
investors. When I read Bank of America’s statement on why they wanted to charge
fees for their card usages, I was pissed. The guy said that they had a duty to
make more money for their investors. The company makes a huge profit as it is.
There should be no real need to milk its customers more than necessary.
Now I have to admit that not all
investors have a lot of money and are greedy fools. Some are just trying to
make an extra $100 in this legal gambling arena. And as I hinted before, there
are benefits. The biggest benefit is the kickstarting. Business owners,
especially small ones, can’t afford to fund everything that is needed. This is
one reason why I am a fan of the Kickstarter website idea. It provides an
alternative and basically a one-time payment for an investment. No need to worry
about stocks to affect how you run a business.
Stocks also provide an
alternative income that becomes more and more necessary when job security
and/or pay are not the highest or at an acceptable rate. This becomes even more
so when retirement comes along. When people are no longer capable of working,
but can’t afford everything they need, then they need some alternative.
The last chief benefit that I
will cover is the possible distribution of wealth. Since the investors are
normally the people with money, it provides a reason for them to help small
businesses or new ideas get funding.
I wish there was a true good
alternative to this system, but anything change will cause victims. There’s
nothing around that. The Kickstarter website may be best we have.
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