Video Games have been getting attention lately. This attention will probably spike up too since E3 is around the corner.
This event is considered one of the biggest video game conferences of the year. Also, details surrounding the successors of two popular consoles are expected to be given. So what makes video games so popular?
While visiting another
country, I asked a female college student how she plays. She told me how she
does not spend money on the hobby and plays for maybe three hours a week of
Dance Dance Revolution or Mario Kart. However, her motivations were just as important.
When I asked her why she played games and the language barrier got in the way,
she wrote on my paper the words “Reality Escape.”
In my own experience, the
phrase “escape from reality” addresses many issues. It can deal with boredom,
stress, or depression. For example, when I was writing a research paper, I
would feel the urge to go and play my Nintendo 3DS instead when I could not
think of anything to write. Then after I had relaxed a little, I would return
to writing. Similarly, in an interview with a Japanese student, she mentioned
video games were something pleasant to do on the train rides. It is not
uncommon to see Japanese people of all ages playing some sort of game in their
commutes; In Tokyo, I saw a businessman playing Dragon Quest on a Nintendo 3DS.
In that same discussion,
she discussed how the games would be set in various places, from mythological
to historical. While this relates to the idea of “Reality escape,” it also
links to the idea of experience. Each game provides a certain experience for players
to enjoy. Similar to my previous interviewee, she likes Dance Dance Revolution
and music games. In contrast, she also enjoys action games like Monster Hunter.
When I talked to one of my “hardcore gaming” friends in America, he said,
“Maybe the biggest reason they are so much fun is they allow me to experience a
lot of different things without as much investment.” This perhaps plays into
why gamers look forward to “new games.” Games help fill the desire for new
experiences, especially when bored. However, one game can only provide a
certain amount of “new experience” before the gamer needs something else.
What sort of experiences
could make games appealing? One explanation would be dreams. Dreams are the
aspirations of an individual. They encourage and drive a person to do many
things. However, we, as humans, have a variety of desires and passions. Games
allow us to tap into each and every one of them, even the ones that are
impossible. In a video game, I can be Superman. I can fly through Metropolis.
Of course, a video game is therefore a safer way of living that dream for a
five-year-old than the top bunk bed and a towel for a cape.
How do games provide these
“experiences”? They borrow techniques from other mediums. Most games have art
and strive to make it appealing. They contain music to help substantiate the
experience and create a mood. They also have narrative and some have fantastic
stories. Looking at these elements, there is nothing different between video
games and movies. However, there is one and that is the level of immersion.
Whether or not people think
about this, the aspect of controlling a character as if it was you is very
important. My Japanese source from before mentioned in her interview that she
“can play video games like I am in the video game.” This helps enforce the
escape from reality. Whether are on a train or in the living room with nothing
to do, games provide an “alternative you” to control. The player is able to
make choices or perform actions as if it was them. Movies allow the audience to
see the world created, but they need to work hard in order to have the audience
feel involved. By giving the player some control, games are easier to become
immersed.
Of course, all of this is
not to take away from games’ initial and source of appeal. Games are made to be
enjoyed. All of these qualities and more are taken into account with the
purpose of determining how fun is a particular game. If games were not enjoyable, then there probably
would not be any games. However, the popularity of something like the Wii for
families help cement the idea that many people will buy and play something that
they might consider fun
The term “fun” comes
into play more when discussing the two major groups of gamers; Casual and
Hardcore. I asked my gaming friend, who served as a president for a “Game Club”
in college, about what he considered to be the difference between these two
terms. His response was “the reasons people play. Casual people are more
interested in experiencing the games and having fun.
A hardcore gamer likes to put their skills to the test and wants challenging
game play.” This challenge that players seek in their games can be related to
how some members of a sports team practice very hard, simply to be the best.
While there are these two
groups of players, it is important to remember that the titles cover mainly the
two polar sides. Many players find themselves in the middle. In my interviews
with the Japanese student and an American counterpart, both described
themselves as not really being a part of either camp. They would talk about how
they play a little more than “casual” gamers, but not to the extent of or as
competitive as “hardcore.”
So why do people play video
games? Are they dreamers? Do they desire competition? Or maybe they just want
some fun instead of being bored on a train? There is no single answer to those
questions. Gamers are part of a global race called “humans,” in which everyone
is unique and possess different tastes. As a result, any of the reasons given or not
or combination of any could explain the mass appeal of video games. Thus, perhaps the main reason for the love of games is there are many reasons.
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